At that point, the game stops being scary and simply becomes frustrating. It might be a tiny opening you have to crawl through or a bookcase you have to move, but you'll only have a few seconds to figure it out before your pursuers catch up and kill you, forcing you to replay most of the chase in order to return to the apparent dead end where you got stuck. Almost invariably, these chases are scripted, meaning you must get from point A to a specific point B as quickly as possible. To make matters worse, the game's most harrowing moments-those sequences where you're spotted by an enemy and must flee to safety-frequently devolve into trial-and-error tedium.
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